Clean the roster first
Open Team generator and enter one participant per line. Include only people attending. Distinguish shared names with aliases such as Jordan A and Jordan B. A repeated line represents another place in the list, so review duplicates before generating. Avoid adding personal details that participants do not need to see.
Choose count or maximum size
Use team count when you know how many tables, stations or game sides you have. Thirteen people in four teams gives sizes of 4, 3, 3 and 3. Use maximum team size when you need a limit: thirteen people with a maximum of two gives seven groups, including one solo participant. Decide how that person will participate before starting.
Equal size is not equal skill
The tool shuffles names and distributes them across groups. It does not know experience, skill, accessibility needs or who must stay together. Near-equal headcounts do not guarantee balanced ability. If an activity requires particular roles or accommodations, agree those requirements first and review the generated groups before announcing them.
Keep one agreed assignment
Generate once, check that everyone appears, and copy or download the groups. Print can provide a paper version for tables or stations. If you need to reshuffle, explain the reason and use a rule agreed before seeing the results. Repeated reshuffling until a preferred combination appears is no longer the same process.
Plan for late arrivals
Generate again only if you want to redistribute the entire roster: the tool does not lock existing assignments. For a late arrival, you can instead place the person in a smaller group manually and update the published list. For the next activity, keep the roster and review attendance before another draw.
Put it into practice
Create random teamsFor more group activities, explore the question-wheel ideas.
Read the guide